Development Of Interactive Learning Media For Volleyball Games Based On The Adobe Flash Professional Application Through Student Learning Outcomes
Abstract
The objectives of this study are 1) Producing interactive learning media for volleyball games based on the adobe flash professional application to improve student learning outcomes, 2) Knowing and analyzing the level of effectiveness of using interactive learning media adobe flash professional application-based volleyball games to improve student learning outcomes 3) Producing a product that can be helpful to accepted by teachers and students as a means of facilitating the learning process volleyball game. This research uses research and development (R and D) methods with experimental design (before-after). The population in this study was junior high schools at SMPN 1 Tegal, SMPN 5 Tegal, SMPN 6 Tegal, SMPN 7 Tegal, SMPN 8 Tegal, SMPN 14 Tegal, SMPN 15 Tegal, SMPN 17 Tegal, SMPN 18 Tegal and SMPN 19 Tegal. The sampling technique used a saturated sampling of 58 students. The results of this study: 1) Volleyball interactive learning media products based on the adobe flash professional application, which is an application that can be accessed via smartphones and computers. 2) Volleyball interactive learning media products based on the adobe flash professional application are effectively used in learning volleyball forms volleyball theory and practice i. Then the product v itas effect test research showed that volleyball learning media based on adobe flash professional applications have "Excellent" quality with an average percentage of 81.8% in the volleyball learning process. Based on the results of the study, it can be concluded that an adobe flash professional-based interactive learning media product has been produced, and the results of the product assessment show that teachers and students have a high interest because they have a good level of product effectiveness .
Downloads
References
Achilleopoulos, Ioannis, et al. ââ¬ÅThe Effect of a Proprioception and Balance Training Program on Balance and Technical Skills in Youth Female Volleyball Players.ââ¬Â Journal of Physical Education and Sport, vol. 22, no. 4, 2022, pp. 840ââ¬â47. https://doi.org/10.7752/jpes.2022.04106.
Ajid, Oktoviana Nur, Komarudin Komarudin, and Mulyana Mulyana, ââ¬ËPengaruh Metode PETTLEP Dan Media Audio Visual Terhadap Hasil Belajar Keterampilan Jurus Tunggal Baku Pencak Silatââ¬â¢, Jurnal Terapan Ilmu Keolahragaan, 4.2 (2019), 107ââ¬â16 https://doi.org/10.17509/jtikor.v4i2.18989
Avip, Ath-Thoriq. 2020. ââ¬ÅPengembangan Permainan Tenis Untuk Pembelajaran Pendidikan Jasmani, Olahraga Dan Kesehatan Siswa Sekolah Menengah Atas.ââ¬Â Journal of Physical Education and Sports Jpes 2 (1): 220ââ¬â226. http://journal.unnes.ac.id/sju/index.php/jpes
Bhakti, C.P. and Rahman, F.A. (2020) ââ¬ËAndroid application development of exploration career based on Multiple Intelligence: A model hypotheticalââ¬â¢, Journal of Physics: Conference Series, 1470(1). https://doi.org/10.1088/17426596/1470/1/012043.
Choirun, Nisa, and Agung Yudha Anggana. 2020. ââ¬ÅPengembangan Media Pembelajaran Berbasis Ict Menggunakan Multisim10 Simulations Pada Mata Pelajaran Teknik Elektronika Dasar Di Smk Negeri 7 Surabaya.ââ¬Â Jurnal Pendidikan Teknik Elektro 3 (2): 311ââ¬â17. https://ejournal.unesa.ac.id/index.php/jurnalpendidikanteknikelektro/article/view/8621
Fakhri, M. Isa, Singgih Bektiarso, and Supeno, ââ¬ËPenggunaan Media Pembelajaran Animasi Berbantuan Macromedia Flash Pada Pembelajaran Fisika Pokok Bahasan Momentum , Impuls , Dan Tumbukan Kelas X Smaââ¬â¢, Jurnal Pembelajaran Fisika, 7.3 (2018), 271ââ¬â77 https://jurnal.unej.ac.id/index.php/JPF/article/view/8599
Hadiana, O., Wahidi, R., Sartono, S., Agustan, B., & Ramadan, G. (2020). Efektivitas penerapan video feedback (VFB) terhadap motivasi belajar pada pembelajaran futsal. Jurnal SPORTIF : Jurnal Penelitian Pembelajaran, 6(1), 184ââ¬â198. https://doi.org/10.29407/js_unpgri.v6i1.13831
Haryanto, Try Sevita, Wasis Djoko Dwiyogo, and Sulistyorini, Pengembangan Pembelajaran Permainan Bolavoli Menggunakan Media Interaktif Di Smp Negeri 6 Kabupaten Situbondoââ¬â¢, Jurnal Pendidikan Jasmani, 25.1 (2020), 123ââ¬â28.http://journal.um.ac.id/index.php/pendidikan-jasmani/article/view/4908
Ilmi, R. et al. (2021) ââ¬ËDevelopment of an Android-Based for Math E-Module by using Adobe Flash Professional CS6 for Grade X Students of Senior High Schoolââ¬â¢, Journal of Physics: Conference Series, 1742(1). https://doi.org/10.1088/1742-6596/1742/1/012026.
Imansyah, Farizal. 2018. ââ¬ÅMinat Belajar Siswa Pada Pelajaran Penjas Orkes Terhadap Hasil Belajar Pelajaran Penjas Orkes Siswa Sma Negeri Se-Kecamatan Pengandonan.ââ¬Â Journal of Chemical Information and Modeling 53 (9): 1689ââ¬â99.
https://jurnal.univpgri-palembang.ac.id
Iskandar, D., & Ramadan, G. (2019). The development of a concentration training model on free throw shots basketball players. Jurnal SPORTIF : Jurnal Penelitian Pembelajaran, 5(1), 1. https://doi.org/10.29407/js_unpgri.v5i1.12493
Iskurniawan, M.A. and Mukarromah, S.B. (2020) ââ¬ËThe Development of Virtual Reality-Based Basketball Arbitration Simulation Toolsââ¬â¢, Journal of Physical Education and Sports, 9(2), pp. 159ââ¬â165. https://journal.unnes.ac.id/sju/index.php/jpes/article/view/40834
Kastrena, Ervan, Edi Setiawan, Ihsan Abdul Patah, and Lutfi Nur, ââ¬ËPembelajaran Peer Teaching Berbasis Zoom Video Sebagai Solusi Untuk Meningkatkan Hasil Belajar Passing Bawah Bola Voli Saat Situasi COVID-19ââ¬â¢, Indonesian Journal of Primary Education, 4.1 (2020), 69ââ¬â75. http://ejournal.upi.edu/index.php/IJPE/index
Kuntjoro, Bambang Ferianto Tjahyo, ââ¬ËRasisme Dalam Olahragaââ¬â¢, Jurnal Penjakora, 7.1 (2020), 69. https://doi.org/10.23887/penjakora.v7i1.19503
Kusmiyati, Soegiyanto and Rahayu, S. (2018) ââ¬ËPengembangan Model Modifikasi Permainan Bolavoli Mini ââ¬ÅSerpassringââ¬Â Pembelajaran Penjasorkes Sd Kelas Vââ¬â¢, Journal of Physical Education and Sports, 3(2), pp. 73ââ¬â77. http://journal.unnes.ac.id/sju/index.php/jpes%0APENGEMBANGAN
Liu, Junmin, and Mengjuan Liu. 2020. ââ¬ÅApplication of Information Technology in College Physical Education.ââ¬Â Journal of Physics: Conference Series 1574 (1): 1ââ¬â6.
https://doi.org/10.1088/17426596/1574/1/012094.
Moon, Jongho, and Dongwoo Lee. ââ¬ÅBridging Reflection Theory and Practices in Physical Education: A Scoping Review of Teacher Education.ââ¬Â Journal of Physical Education and Sport, vol. 22, no. 3, 2022, pp. 635ââ¬â44.
https://doi.org/10.7752/jpes.2022.03080.
Rafikoh, Rahayu, T. and Hidayah, T. (2018) ââ¬ËPengembangan Materi Pembelajaran Penjasorkes Tematik Untuk Kelas 1 Sekolah Dasar Di Kabupaten Purworejoââ¬â¢, Journal of Physical Education and Sports, 3(2), pp. 61ââ¬â66. https://journal.unnes.ac.id/sju/index.php/jpes/article/view/4801
Ramadan, Gilang & Juniarti, Y. (2020). Metode penelitian : pendekatan kuantitatif, kualitatif dan R & D. CV Sadari Press.
Ramadan, G., Mulyana, N., Iskandar, D., Juniarti, Y., & Hardiyanti, W. E. (2020). Physical Education for Early Childhood: The Development of Studentsââ¬â¢ Motor in Athletics Basic Motion. Proceedings of the 4th International Conference on Sport Science, Health, and Physical Education (ICSSHPE 2019), 83ââ¬â86. https://doi.org/10.2991/ahsr.k.200214.023
Ramadan, G., & Ningrum, D. A. (2019). Pengaruh Kemampuan Motorik, Imagery dan Motivasi Terhadap Hasil Belajar Lay-up Shoot. JUARA : Jurnal Olahraga, 4(1), 36. https://doi.org/10.33222/juara.v4i1.399
Putri, Tania Ika, Eka Supriatna, and Fitriana Puspa Hidasari, ââ¬ËPengembangan Media Pembelajaran Bola Basket Berbasis Video Animasi Untuk Siswa Sekolah Menengah Pertamaââ¬â¢, Jurnal Pendidikan Dan Pembelajaran, 8.6 (2019), 1ââ¬â8 (Bab 2 Hal 42) https://jurnal.untan.ac.id/index.php/jpdpb/article/view/33683
Saputra, D.I.M. and Gusniar, G. (2019) ââ¬ËMeningkatkan Hasil Belajar Passing Bawah Bola Voli melalui Bermain Melempar Bolaââ¬â¢, Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO), 3(1), pp. 64ââ¬â73. https://doi.org/10.31539/jpjo.v3i1.862.
Sartono, E.K.E., Sekarwangi, T. and Herwin, H. (2022) ââ¬ËWorld Journal on Educational Technology : Current Issues understanding of civic concepts and learning motivationââ¬â¢, World Journal on Educational Technology: Current Issues, 14(2), pp. 356ââ¬â368. https://doi.org/10.18844/wjet.v14i2.6909
Socrates, T.P. et al. (2021) ââ¬ËPhysics Culture : Animation Application of Physicsââ¬â¢, 01, pp. 15ââ¬â21. https://doi.org/10.54482/IJEBIIITS/vol01-iss1/3
Sukiyandari, L. and Artikel, I. (2018) ââ¬ËPengembangan Multimedia Pembelajaran Materi Bola Voli Dalam Mata Pelajaran Penjasorkes Bagi Siswa SMA Se-Kabupaten Bantul Daerah Istimewa Yogyakartaââ¬â¢, Journal of Physical Education and Sports, 3(2). https://journal.unnes.ac.id/sju/index.php/jpes/article/view/4811
Syarif, Akhmad. 2018. Penerapan Metode Permainan Tradisional Bagasing Dalam Meningkatkan Hasil Belajar Siswa Mata Pelajaran Penjaskes Di Sdn 3 Petuk Katimpun ââ¬ÅJurnal MERETASââ¬Â 5 (1): 10ââ¬â21. https://jurnal.upgriplk.ac.id/index.php/meretas/article/view/70
Copyright (c) 2023 Adlan Nur Rais, Nasuka Nasuka, Agung Wahyudi

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.